"Sound Options":{
"Buffer Count":25,
"Buffer Count#":"Controls size of mixing buffer, small values reduce latency but can cause skipping; latency = 1ms * value, which doesn't include driver\/card\/OS latencies (which are humongous on Windows)!",
"Camera Volume":1,
"Camera Volume#":"0.0-1.0",
"Engine Volume":0.561905,
"Engine Volume Reduction":0,
"Engine Volume Reduction#":"0.0-1.0 How much engine volume will be reduced after 53.3 m\/s, linearly, until 80 m\/s",
"Engine Volume#":"0.0-1.0",
"Maximum Effects":64,
"Maximum Effects#":"Maximum sound effects playing simultaneously",
"Music":1,
"Music Volume":0.35,
"Music Volume#":"0.0-1.0",
"Music#":"Music Toggle",
"Net Race Warning":"Secondary\\racestart.wav",
"Net Race Warning#":"Signal that multiplayer game has moved to race session (empty this if you don't want the game to automatically take window focus)",
"Number of output channels":2,
"Number of output channels#":"-1->Use Windows Control Panel Config, 0->Headphones, 1->Mono Speaker, 2->Stereo, 3->SRS Circle Surround, 4->4.0, 5->5.1, 6->6.1, 7->7.1, 8->8.1",
"Options Volume":0.302083,
"Options Volume#":"0.0-1.0",
"Other Volume Ratio":0.695238,
"Other Volume Ratio#":"Additional volume multiplier for other vehicles",
"Pit Volume":0.5,
"Pit Volume#":"0.0-1.0, controls volume of pit sounds while you're at the monitor",
"Player Volume Ratio":1,
"Player Volume Ratio#":"Additional volume multiplier for player's vehicle",
"Rain Volume Mult":0.25,
"Rain Volume Mult#":"Simulation will adjust rain volume derived from rain intensity. This parameter will either reduce or enhance that adjustment.",
"Realtime In Monitor":true,
"Realtime In Monitor#":"Whether to play realtime sounds in monitor",
"Reverb Decay":0.2,
"Reverb Decay#":"Controls decay function (0.0=short, 1.0=long)",
"Reverb Dry Volume":0.5,
"Reverb Dry Volume#":"Volume increase for original sound (0.0-1.0)",
"Reverb Max Dist":13,
"Reverb Max Dist#":"Distance from wall at which reverb drops to zero",
"Reverb Wet Volume":0.75,
"Reverb Wet Volume#":"Reverb volume multiplier (0.0-1.0)",
"SoundFX Volume":1,
"SoundFX Volume#":"0.0-1.0",
"Speed Of Sound":300,
"Speed Of Sound#":"340m\/s at sea level, but lower numbers help exaggerate the Doppler effect",
"Spotter Volume":1,
"Spotter Volume#":"0.0-1.0",
"Thunder Volume Mult":0.25,
"Thunder Volume Mult#":"Simulation will adjust thunder volume derived from storm intensity and distance. This parameter will either reduce or enhance that adjustment.",
"Tire Volume Ratio":1.00952,
"Tire Volume Ratio#":"Additional volume multiplier for tires",
"Track Load Commentary":true,
"Track Load Commentary#":"Whether or not the commentator should talk during track loading",
"Trackside Ambient":3,
"Trackside Ambient#":"Ambient range where volume is maximum for pithorn and the default for other trackside sounds in CAM file",
"Trackside Exp Shape":0.022,
"Trackside Exp Shape#":"New exponential shape attenuation for pithorn and the default for other trackside sounds in CAM file",
"Trackside Range":1,
"Trackside Range#":"Volume range parameter for pithorn and the default for other trackside sounds in CAM file",
"Trackside Shape":0.75,
"Trackside Shape#":"Old (going obsolete) shape of volume attenuation for pithorn and the default for other trackside sounds in CAM file",
"Traction Control":1.75,
"Traction Control#":"Volume multiplier",
"Vehicle Roadnoise FreqMin":0.8,
"Vehicle Roadnoise FreqMult":0.00390625,
"Vehicle Roadnoise VolMult":5e-006,
"Vehicle Roadnoise VolSpeed":32,
"Vehicle Scrubbing VolMult":6.10352e-005,
"Vehicle Skidding FreqGrip":-0.25,
"Vehicle Skidding FreqSpeed":0.00195313,
"Vehicle Skidding VolMult":0.00012207
}
}